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Computing

“To develop children’s experience and understanding of ICT, preparing them for the society of the future.”

At Leatherhead Trinity, we provide an imaginative, creative, and inclusive computing curriculum designed to challenge, inspire, and prepare our pupils for an increasingly digital world. Our approach equips every child with the skills, knowledge, and confidence to use technology safely, responsibly, and effectively in their daily lives and future careers.

Curriculum Overview

Our computing curriculum is structured around three key pillars, ensuring a broad and balanced learning experience:

  • Computer Science: Pupils learn fundamental principles such as algorithms, programming, and computational thinking, enabling them to understand how digital systems work and how to create their own programmes.
  • Information Technology: Pupils develop practical skills to use a variety of software and digital tools to create, organise, store, manipulate, and present digital content.
  • Digital Literacy: Pupils are taught to navigate the digital world safely and respectfully, understanding online risks and how to protect their personal information and wellbeing.

We use Purple Mash, a cloud-based platform, to support and enrich our teaching. This resource offers a wide range of age-appropriate tools for coding, blogging, and other creative digital activities, fostering engagement and creativity.

Online Safety

Online safety is integral to our computing curriculum and is embedded across all lessons. Pupils learn to recognise acceptable and unacceptable behaviour online, understand the importance of privacy, and know how to seek help if they encounter concerns. Every year, all pupils participate in Safer Internet Day, reinforcing our commitment to safeguarding in the digital world.

Computing Progression and Attainment Targets at Leatherhead Trinity School

Early Years Foundation Stage (EYFS)

In EYFS, children have regular access to computing equipment within their continuous provision, encouraging exploration and familiarity with technology from an early age. This is complemented by focused teaching activities that introduce foundational computing concepts in a playful and accessible way.

Key Stage 1 (Ages 5-7)

By the end of Key Stage 1, pupils will be able to:

Computer Science

  • Understand what algorithms are and how they are implemented as programmes on digital devices.
  • Create and debug simple programmes.
  • Use logical reasoning to predict the behaviour of simple programmes.

Information Technology

  • Use technology purposefully to create, organise, store, manipulate, and retrieve digital content.
  • Recognise common uses of information technology beyond school.

Digital Literacy

  • Use technology safely and respectfully.
  • Keep personal information private.
  • Identify where to go for help and support when concerned about content or contact online.

Key Stage 2 (Ages 7-11)

By the end of Key Stage 2, pupils will be able to:

Computer Science

  • Design, write, and debug programmes to accomplish specific goals, including controlling or simulating physical systems.
  • Solve problems by decomposing them into smaller parts.
  • Use sequence, selection, and repetition in programmes.
  • Work with variables and various forms of input and output.
  • Use logical reasoning to explain how simple algorithms work and detect/correct errors.

Information Technology

  • Understand computer networks, including the internet, and their services such as the World Wide Web.
  • Use search technologies effectively and critically evaluate digital content.
  • Select, use, and combine a variety of software and internet services to design and create programmes, systems, and content.
  • Collect, analyse, evaluate, and present data and information.

Digital Literacy

  • Use technology safely, respectfully, and responsibly.
  • Recognise acceptable and unacceptable online behaviour.
  • Identify ways to report concerns about content and contact.