Computing at Leatherhead Trinity
“To develop children’s experience and understanding of ICT, preparing them for the society of the future.”
At Leatherhead Trinity, computing is an integral part of everyday life and will play an immeasurable part in our children’s futures. It is our intention at Leatherhead Trinity Primary School, to provide pupils with the ability to use computational thinking and creativity to understand and change the world. They will become digitally literate to ensure they will become active participants in a digital world.
Computing and digital literacy is an increasingly important teaching tool for enhancing learning in the classroom, and computer literacy now ranks alongside English and Maths as the foundation of a good education. Each child will become a responsible, competent, confident and creative user of information and communication technology. They will be able to use the Internet in a safe and respectful way. They will understand the necessary precautions to take, to stay safe and know where to seek help. No child will feel threatened or unsafe whilst using the Internet at school or at home. As part of ensuring our children are aware of associated risks of using the internet, the whole school takes part in specially arranged activities on “Safer Internet Day.” Every day, in practice though, is a safe internet day at Leatherhead Trinity. Children will also utilise the Internet efficiently to enhance their learning in all subjects. The school will provide a rich bank of curriculum-based resources for children and parents to access at home. Each classroom has an interactive whiteboard and all children have access to the computing suite and a wide range of equipment, including: laptops, flipcams, LearnPads and iPads. As a result, during their time at Leatherhead Trinity, children receive a weekly computing lesson, whilst also having opportunities to use their skills and embed their understanding in other subject areas.
Every child will understand how digital systems work, and how to put this knowledge to use through programming, using programs such as Scratch, as well as a variety of resources such as BeeBots. They will build on this knowledge and understanding so that they are equipped to use information technology to create programs, systems and a range of content. It is also our intention to enable children to find, explore, analyse, exchange and present information.
The school will utilise up-to-date technology to achieve these results across all year groups. Extra-curricular groups will foster passion and creativity for computing. All staff will be confident users and teachers of all relevant software and hardware available.
Coding club is now up and running. It gives children an opportunity to further their skills and experience in the software we use at school. They use programs such as Scratch to create projects ranging from a pop group performing on stage to dancing Christmas trees with flashing lights.